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Deadlyy Goliath
Caldari Provisions Caldari State
0
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Posted - 2016.11.19 13:37:39 -
[1] - Quote
Hello everyone, I'm quite new to the game (1 month old character), so I've been looking to find how to make my isk. I'm already in a Navy Raven with mostly tech 2 modules, and yet I cannot make any money from LvL 4 missions, they simply take too long for me. Even after I turn the LP to isk I still find mining more profitable, yet everywhere I read people say missioning makes 40m/h, so I would expect for someone with low skills it would make at least 10m-15m, but I find that I hardly make 5 mil an hour running missions. How do I increase my income? Shall I salvage? Shall I blitz? I currently do them in 0.7 as I was told that 0.5 can be dangerous.
Any advice is welcome :)
Thanks in advance |
Deadlyy Goliath
Caldari Provisions Caldari State
0
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Posted - 2016.11.21 22:22:48 -
[2] - Quote
Sorry guys, I understand I didn't provide enough information, here is my fit:
Raven Navy Issue
'Arbalest' Cruise Launcher I X8
Pith X - Type X - Large Shield Booster Adaptive Invulnerability Field II X2 EM Ward Field II Thermal Dissipation Field II Cap Recharger II Large Cap Battery II
Ballistic Control System II X2 Capacitor Flux Coil II X3
Large Capacitor Control Circuit I X3 ______________________________________________
While writing this I realized the shield booster is kind of overkill and I need too many modules too keep it stable.
The slowest parts of the missions is killing smaller ships such as frigates, I know there is a lot of modules which improve this but I am not sure which ones I should use. Also I run missions for the Caldari Navy. |
Deadlyy Goliath
Caldari Provisions Caldari State
0
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Posted - 2016.11.21 22:54:00 -
[3] - Quote
Derath Ellecon wrote:Deadlyy Goliath wrote:Sorry guys, I understand I didn't provide enough information, here is my fit:
Raven Navy Issue
'Arbalest' Cruise Launcher I X8
Pith X - Type X - Large Shield Booster Adaptive Invulnerability Field II X2 EM Ward Field II Thermal Dissipation Field II Cap Recharger II Large Cap Battery II
Ballistic Control System II X2 Capacitor Flux Coil II X3
Large Capacitor Control Circuit I X3 ______________________________________________
While writing this I realized the shield booster is kind of overkill and I need too many modules too keep it stable.
The slowest parts of the missions is killing smaller ships such as frigates, I know there is a lot of modules which improve this but I am not sure which ones I should use. Also I run missions for the Caldari Navy. You are in a classic situation of trying to fly something you largely are not ready for. And then you went the extra mile buying the Navy version of the ship in the hopes of offsetting your lack of skills. That being said there are several things to keep in mind, which hold true even after you have mastered the skills. 1. Your mission ship does not need to be cap stable. You shouldn't be running your shield booster full time, and if you need to you REALLY aren't ready to fly the ship. You should only need to pulse the booster, a bit more in the beginning until you thin the mission pocket. 2. with fewer cap mods you can fit more DPS mods, and especially target painters. Which you desperately need in a missile boat to hit the smaller stuff for anything useful. If you aren't comfortable trying to change your fit, you should consider going back to a regular Raven so you don't risk such an expensive ship.
You are absolutely right I rushed to the BS, I'm still at 1.9m skill points but I really don't want to come out of it, so shall I start training to get target painter T2? And I normally pulse the booster anyways so I might take off some cap mods.
Thanks for the advice :) |
Deadlyy Goliath
Caldari Provisions Caldari State
0
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Posted - 2016.11.21 23:20:38 -
[4] - Quote
Anize Oramara wrote:T2 light drones. Ignore anything and everything else and get to T2 light drones asap.
Understood. Thanks :) |
Deadlyy Goliath
Caldari Provisions Caldari State
0
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Posted - 2016.11.22 08:57:02 -
[5] - Quote
Tam Arai wrote:you are overtanked and over capacitored
you run missions for caldari navy so lets presume you fight gurista a lot
highs- arbalest cruise x 8 is the best you can get in terms of t1. make sure you use scourge missiles as guristas are weak to kinetic damage. t2 cruise gives you fury and precision cruise missiles which are fantastic. make sure that all missile support skills are to at least 4, they will help you apply more damage
mids- guristas deal kin/ therm damage so you want a t2 kin and therm shield hardener. you can add a shield extender or invuln field 2 dpending on your preference. a shield booster large or xl
with the 3 remaining mids i like to increase my damage application so a target painter, missile guidance computer with precision script and a sensor booster- no script, increased lock speed and range and sensor strength against pesky gurista jams
lows- damage control 2, 3 x ballistic control units and a power diagnostic. increases resists, damage, shield and cap regen
rigs- 2x rigor catalyst- helps apply damage and 1x kinetic screen enforcer for added resists
drones- hornets and vespas
with this and good skills, i can 1-shot frigs, destroyers, cruisers and battlecruisers over 100km away
when fighting other enemies, change your shield resists, missile and drone types
you will be blasting through missions soon enough
Thank you for the advice, I'll replicate your fit as well as I can and see how it does for me
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Deadlyy Goliath
State Protectorate Caldari State
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Posted - 2016.11.23 19:22:45 -
[6] - Quote
Owen Levanth wrote:Alasdan Helminthauge wrote:I'm doubting whether a 1-month old character can really fly a T2-fitted CNR. The training for T2 cruise missiles takes at least 20 days, while the training for T2 light drones takes about another 8 days. So it's either OP's Raven not being full-T2-fitted, either his support skills being very low. He probably has something like a single T2-Damage Control and in his mind this makes it "mostly T2-fit".
Most mods were T2 except from launchers and rigs, I see your point tho. |
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